{"id":2530,"date":"2026-07-20T13:34:18","date_gmt":"2026-07-20T11:34:18","guid":{"rendered":"https:\/\/www.dmprod.org\/?p=2530"},"modified":"2026-07-20T13:34:19","modified_gmt":"2026-07-20T11:34:19","slug":"zabavna-fyzika-a-plinko-game-nabizi-jednoduchou","status":"publish","type":"post","link":"https:\/\/www.dmprod.org\/?p=2530","title":{"rendered":"Z\u00e1bavn\u00e1_fyzika_a_plinko_game_nab\u00edz\u00ed_jednoduchou_ale_n\u00e1vykovou_cestu_k_virtu"},"content":{"rendered":"<p class=\"toctitle\" style=\"font-weight: 700; text-align: center\">\n<ul class=\"toc_list\">\n<li><a href=\"#t1\">Z\u00e1bavn\u00e1 fyzika a plinko game nab\u00edz\u00ed jednoduchou, ale n\u00e1vykovou cestu k virtu\u00e1ln\u00edm odm\u011bn\u00e1m a nap\u00ednav\u00e9 z\u00e1bav\u011b<\/a><\/li>\n<li><a href=\"#t2\">Principy Fyziky v Plinko Game<\/a><\/li>\n<li><a href=\"#t3\">Vliv Materi\u00e1lu a T\u0159en\u00ed<\/a><\/li>\n<li><a href=\"#t4\">Strategie a Taktiky pro Zlep\u0161en\u00ed V\u00fdsledk\u016f<\/a><\/li>\n<li><a href=\"#t5\">Vyu\u017eit\u00ed Pravd\u011bpodobnosti a Statistiky<\/a><\/li>\n<li><a href=\"#t6\">V\u00fdvoj Plinko Games: Od Fyzick\u00fdch a\u017e po Digit\u00e1ln\u00ed Verze<\/a><\/li>\n<li><a href=\"#t7\">Dopad Technologie na Design Hry<\/a><\/li>\n<li><a href=\"#t8\">Plinko Game a Virtu\u00e1ln\u00ed Odm\u011bny: Nov\u00fd Trend v Online Z\u00e1bav\u011b<\/a><\/li>\n<li><a href=\"#t9\">Budouc\u00ed V\u00fdvoj a Potenci\u00e1l Plinko Game<\/a><\/li>\n<\/ul>\n<p><a href=\"https:\/\/1wcasino.com\/haaaaaaaak\" rel=\"nofollow sponsored noopener\" style=\"display:inline-block;background:linear-gradient(180deg,#3ddc6d 0%,#1f9d3f 100%);color:#ffffff;padding:34px 92px;font-size:52px;font-weight:800;border-radius:18px;text-decoration:none;box-shadow:0 12px 30px rgba(31,157,63,.55);text-shadow:0 2px 5px rgba(0,0,0,.35);border:3px solid #ffffff;letter-spacing:.5px;\" target=\"_blank\">\ud83d\udd25 Hraj \u25b6\ufe0f<\/a><\/p>\n<h1 id=\"t1\">Z\u00e1bavn\u00e1 fyzika a plinko game nab\u00edz\u00ed jednoduchou, ale n\u00e1vykovou cestu k virtu\u00e1ln\u00edm odm\u011bn\u00e1m a nap\u00ednav\u00e9 z\u00e1bav\u011b<\/h1>\n<p>V dne\u0161n\u00ed dob\u011b digit\u00e1ln\u00ed z\u00e1bavy se objevuje neust\u00e1le nov\u00e9 a inovativn\u00ed hry, kter\u00e9 si z\u00edsk\u00e1vaj\u00ed oblibu mezi hr\u00e1\u010di v\u0161ech v\u011bkov\u00fdch kategori\u00ed. Jednou z takov\u00fdch her, kter\u00e1 si v posledn\u00edch letech z\u00edskala zna\u010dnou pozornost, je <strong><a href=\"https:\/\/pneugumy.cz\/\">plinko game<\/a><\/strong>. Tato hra, inspirovan\u00e1 popul\u00e1rn\u00ed televizn\u00ed show, nab\u00edz\u00ed kombinaci \u0161t\u011bst\u00ed, strategie a jednoduch\u00e9 hratelnosti, kter\u00e1 ji \u010din\u00ed velmi atraktivn\u00ed.<\/p>\n<p>Z\u00e1kladn\u00ed princip hry spo\u010d\u00edv\u00e1 v pou\u0161t\u011bn\u00ed disku z vrcholu hern\u00edho pole s p\u0159ek\u00e1\u017ekami. Disk se odr\u00e1\u017e\u00ed od r\u016fzn\u00fdch p\u0159ek\u00e1\u017eek a jeho trajektorie je n\u00e1hodn\u00e1. C\u00edlem hr\u00e1\u010de je dos\u00e1hnout co nejvy\u0161\u0161\u00edho bodov\u00e9ho zisku t\u00edm, \u017ee disk dopadne do bun\u011bk s r\u016fzn\u00fdmi hodnotami. \u010c\u00edm bl\u00ed\u017ee k centru hrac\u00edho pole disk dopadne, t\u00edm vy\u0161\u0161\u00ed je hodnota bunky a t\u00edm v\u011bt\u0161\u00ed je odm\u011bna. Tato jednoduch\u00e1, ale n\u00e1vykov\u00e1 mechanika hry z n\u00ed \u010din\u00ed ide\u00e1ln\u00ed volbu pro rychl\u00e9 a z\u00e1bavn\u00e9 odreagov\u00e1n\u00ed.<\/p>\n<h2 id=\"t2\">Principy Fyziky v Plinko Game<\/h2>\n<p>Plinko game nen\u00ed jen o \u0161t\u011bst\u00ed; skryt\u00e1 za n\u00e1hodn\u00fdmi odrazy disku se skr\u00fdv\u00e1 fascinuj\u00edc\u00ed fyzika. Ka\u017ed\u00fd odraz, ka\u017ed\u00e1 zm\u011bna trajektorie se \u0159\u00edd\u00ed z\u00e1kony gravitace a elasticity. Pochopen\u00ed t\u011bchto z\u00e1kladn\u00edch princip\u016f fyziky m\u016f\u017ee pomoci hr\u00e1\u010d\u016fm l\u00e9pe odhadnout potenci\u00e1ln\u00ed trajektorii disku a t\u00edm zv\u00fd\u0161it sv\u00e9 \u0161ance na z\u00e1sah hodnotn\u00fdch bun\u011bk. \u00dahel dopadu disku na p\u0159ek\u00e1\u017eku m\u00e1 z\u00e1sadn\u00ed vliv na \u00fahel odrazu, co\u017e vede k komplexn\u00edmu a nep\u0159edv\u00eddateln\u00e9mu chov\u00e1n\u00ed disku. Hr\u00e1\u010di si \u010dasto mohou v\u0161imnout vzorc\u016f v tom, jak se disk odr\u00e1\u017e\u00ed, a tyto vzorce vyu\u017e\u00edvaj\u00ed k vytvo\u0159en\u00ed strategie.<\/p>\n<h3 id=\"t3\">Vliv Materi\u00e1lu a T\u0159en\u00ed<\/h3>\n<p>Materi\u00e1l, ze kter\u00e9ho jsou vyrobeny p\u0159ek\u00e1\u017eky, a m\u00edra t\u0159en\u00ed mezi diskem a p\u0159ek\u00e1\u017ekami, hraj\u00ed tak\u00e9 d\u016fle\u017eitou roli. Vy\u0161\u0161\u00ed t\u0159en\u00ed m\u016f\u017ee v\u00e9st k men\u0161\u00edm odraz\u016fm a krat\u0161\u00edm trajektori\u00edm, zat\u00edmco ni\u017e\u0161\u00ed t\u0159en\u00ed umo\u017en\u00ed disku klouzat d\u00e9le a potenci\u00e1ln\u011b dos\u00e1hnout vzd\u00e1len\u011bj\u0161\u00edch bun\u011bk. V\u00fdrobci her \u010dasto experimentuj\u00ed s r\u016fzn\u00fdmi materi\u00e1ly a povrchov\u00fdmi \u00fapravami, aby dos\u00e1hli optim\u00e1ln\u00ed hratelnosti a vyv\u00e1\u017een\u00ed mezi \u0161t\u011bst\u00edm a dovednost\u00ed.  Efektivn\u00ed design pole mus\u00ed br\u00e1t v \u00favahu v\u0161echny tyto faktory pro maxim\u00e1ln\u00ed p\u016fsobivost a z\u00e1bavu hr\u00e1\u010d\u016f.<\/p>\n<table>\n<tr>\nMateri\u00e1l P\u0159ek\u00e1\u017eky<br \/>\nKoeficient T\u0159en\u00ed<br \/>\nVliv na Trajektorii Disku<br \/>\n<\/tr>\n<tr>\n<td>Plast<\/td>\n<td>0.2 &#8211; 0.5<\/td>\n<td>St\u0159edn\u00ed odrazy, p\u0159edv\u00eddateln\u00e1 trajektorie.<\/td>\n<\/tr>\n<tr>\n<td>Kov<\/td>\n<td>0.1 &#8211; 0.3<\/td>\n<td>Siln\u00e9 odrazy, potenci\u00e1ln\u011b nep\u0159edv\u00eddateln\u00e1 trajektorie.<\/td>\n<\/tr>\n<tr>\n<td>D\u0159evo<\/td>\n<td>0.4 &#8211; 0.7<\/td>\n<td>M\u011bk\u010d\u00ed odrazy, krat\u0161\u00ed trajektorie.<\/td>\n<\/tr>\n<\/table>\n<p>Jak je vid\u011bt z tabulky, v\u00fdb\u011br materi\u00e1lu m\u00e1 p\u0159\u00edm\u00fd vliv na zp\u016fsob, jak\u00fdm se disk pohybuje po hern\u00edm poli.  To umo\u017e\u0148uje design\u00e9r\u016fm vytv\u00e1\u0159et r\u016fzn\u00e9 hern\u00ed z\u00e1\u017eitky, kter\u00e9 se li\u0161\u00ed obt\u00ed\u017enost\u00ed a strategickou hloubkou.<\/p>\n<h2 id=\"t4\">Strategie a Taktiky pro Zlep\u0161en\u00ed V\u00fdsledk\u016f<\/h2>\n<p>I kdy\u017e je <strong>plinko game<\/strong> do zna\u010dn\u00e9 m\u00edry zalo\u017eena na \u0161t\u011bst\u00ed, existuj\u00ed ur\u010dit\u00e9 strategie a taktiky, kter\u00e9 mohou hr\u00e1\u010di pou\u017e\u00edt ke zlep\u0161en\u00ed sv\u00fdch v\u00fdsledk\u016f. Jednou z nich je pozorov\u00e1n\u00ed vzorc\u016f odraz\u016f a identifikace potenci\u00e1ln\u00edch &#34;sweet spot\u016f&#34; \u2013 m\u00edst, kde disk m\u00e1 v\u011bt\u0161\u00ed pravd\u011bpodobnost dopadu do hodnotn\u00e9 bu\u0148ky. Dal\u0161\u00ed taktikou je \u00faprava \u00fahlu a s\u00edly, s jakou je disk vypu\u0161t\u011bn. Experimentov\u00e1n\u00ed s r\u016fzn\u00fdmi nastaven\u00edmi m\u016f\u017ee odhalit optim\u00e1ln\u00ed parametry pro dosa\u017een\u00ed maxim\u00e1ln\u00edho bodov\u00e9ho zisku.  Nicm\u00e9n\u011b je d\u016fle\u017eit\u00e9 si uv\u011bdomit, \u017ee i s nejlep\u0161\u00ed strategi\u00ed z\u016fst\u00e1v\u00e1 ur\u010dit\u00e1 m\u00edra n\u00e1hody.<\/p>\n<h3 id=\"t5\">Vyu\u017eit\u00ed Pravd\u011bpodobnosti a Statistiky<\/h3>\n<p>Hr\u00e1\u010di, kte\u0159\u00ed se zaj\u00edmaj\u00ed o pokro\u010dil\u00e9 strategie, mohou tak\u00e9 vyu\u017e\u00edt principy pravd\u011bpodobnosti a statistiky. Sledov\u00e1n\u00edm v\u00fdsledk\u016f mnoha her a anal\u00fdzou dat mohou identifikovat oblasti hern\u00edho pole, kter\u00e9 maj\u00ed vy\u0161\u0161\u00ed pravd\u011bpodobnost dopadu hodnotn\u00fdch disk\u016f.  Nap\u0159\u00edklad, pokud se disk opakovan\u011b odr\u00e1\u017e\u00ed od ur\u010dit\u00e9 p\u0159ek\u00e1\u017eky a sm\u011b\u0159uje do hodnotn\u00e9 bu\u0148ky, hr\u00e1\u010d se m\u016f\u017ee pokusit tento vzorec reprodukovat v budouc\u00edch hr\u00e1ch.  Tento p\u0159\u00edstup vy\u017eaduje trp\u011blivost a vytrvalost, ale m\u016f\u017ee v\u00e9st k v\u00fdznamn\u00e9mu zlep\u0161en\u00ed v\u00fdsledk\u016f.<\/p>\n<ul>\n<li>D\u016fkladn\u00e1 anal\u00fdza hrac\u00edho pole a identifikace p\u0159ek\u00e1\u017eek.<\/li>\n<li>Experimentov\u00e1n\u00ed s r\u016fzn\u00fdmi \u00fahly a silou vypou\u0161t\u011bn\u00ed disku.<\/li>\n<li>Sledov\u00e1n\u00ed v\u00fdsledk\u016f a identifikace vzorc\u016f odraz\u016f.<\/li>\n<li>Vyu\u017eit\u00ed princip\u016f pravd\u011bpodobnosti a statistiky pro optimalizaci strategie.<\/li>\n<li>Trp\u011blivost a vytrvalost v neust\u00e1l\u00e9m zlep\u0161ov\u00e1n\u00ed hern\u00edch dovednost\u00ed.<\/li>\n<\/ul>\n<p>Pou\u017e\u00edv\u00e1n\u00ed t\u011bchto taktik nenaru\u0161uje n\u00e1hodn\u00fd povaha hry, ale maximalizuje \u0161anci hr\u00e1\u010de dos\u00e1hnout \u00fasp\u011bchu. Ka\u017ed\u00fd z t\u011bchto bod\u016f je d\u016fle\u017eit\u00fd a je dobr\u00e9 je vz\u00edt v \u00favahu. <\/p>\n<h2 id=\"t6\">V\u00fdvoj Plinko Games: Od Fyzick\u00fdch a\u017e po Digit\u00e1ln\u00ed Verze<\/h2>\n<p>Historie <strong>plinko game<\/strong> sah\u00e1 a\u017e do popul\u00e1rn\u00ed televizn\u00ed show, kde hr\u00e1\u010di pou\u0161t\u011bli disky z vrcholu ob\u0159\u00ed desky s p\u0159ek\u00e1\u017ekami a vyhr\u00e1vali pen\u011b\u017en\u00ed ceny podle toho, do kter\u00e9 bu\u0148ky disk dopadl. P\u016fvodn\u00ed fyzick\u00e9 verze hry byly n\u00e1kladn\u00e9 a vy\u017eadovaly zna\u010dn\u00fd prostor. S rozvojem digit\u00e1ln\u00edch technologi\u00ed se plinko game stala dostupn\u011bj\u0161\u00ed a popul\u00e1rn\u00ed i online. Digit\u00e1ln\u00ed verze hry nab\u00edzej\u00ed \u0159adu v\u00fdhod, v\u010detn\u011b mo\u017enosti hr\u00e1t kdykoli a kdekoli, absence nutnosti fyzick\u00e9ho prostoru a mo\u017enost\u00ed pro automatizaci a generov\u00e1n\u00ed statistik.<\/p>\n<h3 id=\"t7\">Dopad Technologie na Design Hry<\/h3>\n<p>Technologie ovlivnila design hry v n\u011bkolika kl\u00ed\u010dov\u00fdch oblastech. Grafika a animace se staly realisti\u010dt\u011bj\u0161\u00edmi a vizu\u00e1ln\u011b atraktivn\u011bj\u0161\u00edmi. Implementace fyzik\u00e1ln\u00edch engin\u016f umo\u017enila simulovat realistick\u00e9 odrazy disku a chov\u00e1n\u00ed p\u0159ek\u00e1\u017eek. Online multiplayerov\u00e9 re\u017eimy umo\u017enily hr\u00e1\u010d\u016fm sout\u011b\u017eit proti sob\u011b v re\u00e1ln\u00e9m \u010dase. Mobiln\u00ed platformy u\u010dinily hru dostupnou milion\u016fm hr\u00e1\u010d\u016f po cel\u00e9m sv\u011bt\u011b. Neust\u00e1l\u00fd technologick\u00fd pokrok bude i nad\u00e1le utv\u00e1\u0159et budoucnost plinko game a p\u0159in\u00e1\u0161et nov\u00e9 a inovativn\u00ed hern\u00ed z\u00e1\u017eitky.<\/p>\n<ol>\n<li>P\u016fvodn\u00ed fyzick\u00e9 plinko hry byly drah\u00e9 a rozm\u011brn\u00e9.<\/li>\n<li>Digit\u00e1ln\u00ed verze umo\u017e\u0148uj\u00ed hr\u00e1t kdykoli a kdekoli, a jsou dostupn\u011bj\u0161\u00ed.<\/li>\n<li>Technologie zlep\u0161ila grafiku a realistickou simulaci fyziky.<\/li>\n<li>Online multiplayer umo\u017e\u0148uje sout\u011b\u017eit proti ostatn\u00edm hr\u00e1\u010d\u016fm.<\/li>\n<li>Mobiln\u00ed platformy roz\u0161\u00ed\u0159ily dosah hry na miliony u\u017eivatel\u016f.<\/li>\n<\/ol>\n<p>Postupn\u00fd v\u00fdvoj hry d\u00edky vyu\u017eit\u00ed novinek umo\u017enil h\u0159e z\u00edskat popularitu u \u0161irok\u00e9 hr\u00e1\u010dsk\u00e9 obce. Integrace nov\u00fdch technologi\u00ed a princip\u016f se uk\u00e1zala jako kl\u00ed\u010d k \u00fasp\u011bchu. <\/p>\n<h2 id=\"t8\">Plinko Game a Virtu\u00e1ln\u00ed Odm\u011bny: Nov\u00fd Trend v Online Z\u00e1bav\u011b<\/h2>\n<p>V sou\u010dasn\u00e9 dob\u011b se plinko game st\u00e1v\u00e1 st\u00e1le popul\u00e1rn\u011bj\u0161\u00ed v kontextu online kasin a platforem pro virtu\u00e1ln\u00ed odm\u011bny. Hr\u00e1\u010di mohou s\u00e1zet na r\u016fzn\u00e9 v\u00fdsledky hry a vyhr\u00e1vat virtu\u00e1ln\u00ed pen\u00edze nebo jin\u00e9 odm\u011bny. Tato kombinace vzru\u0161en\u00ed z hazardu a jednoduch\u00e9 hratelnosti \u010din\u00ed plinko game velmi atraktivn\u00ed pro \u0161irokou \u0161k\u00e1lu hr\u00e1\u010d\u016f.  Platformy pro virtu\u00e1ln\u00ed odm\u011bny \u010dasto nab\u00edzej\u00ed r\u016fzn\u00e9 bonusy a promo akce, kter\u00e9 d\u00e1le zvy\u0161uj\u00ed atraktivitu hry. Je d\u016fle\u017eit\u00e9 si uv\u011bdomit, \u017ee hazardn\u00ed hry mohou b\u00fdt n\u00e1vykov\u00e9 a hr\u00e1\u010di by m\u011bli hr\u00e1t zodpov\u011bdn\u011b.<\/p>\n<h2 id=\"t9\">Budouc\u00ed V\u00fdvoj a Potenci\u00e1l Plinko Game<\/h2>\n<p>Budoucnost plinko game vypad\u00e1 slibn\u011b. S rozvojem technologi\u00ed virtu\u00e1ln\u00ed a roz\u0161\u00ed\u0159en\u00e9 reality (VR\/AR) se otev\u00edraj\u00ed nov\u00e9 mo\u017enosti pro vytv\u00e1\u0159en\u00ed pohlcuj\u00edc\u00edch a interaktivn\u00edch hern\u00edch z\u00e1\u017eitk\u016f. P\u0159edstavte si hru, kde se c\u00edt\u00edte, jako byste skute\u010dn\u011b st\u00e1li p\u0159ed ob\u0159\u00ed plinko deskou a h\u00e1zeli diskem vlastn\u00ed rukou. Integrace um\u011bl\u00e9 inteligence (AI) by mohla v\u00e9st k automatick\u00e9mu generov\u00e1n\u00ed dynamick\u00fdch hern\u00edch pol\u00ed a personalizaci hratelnosti pro ka\u017ed\u00e9ho hr\u00e1\u010de. Plinko game m\u00e1 potenci\u00e1l st\u00e1t se ikonickou hrou v digit\u00e1ln\u00edm sv\u011bt\u011b a p\u0159in\u00e1\u0161et hr\u00e1\u010d\u016fm z\u00e1bavu a vzru\u0161en\u00ed po mnoho let.<\/p>\n<p>V\u00fdvoj technologi\u00ed a nov\u00fdch strategi\u00ed v marketingu povede k dal\u0161\u00edmu roz\u0161\u00ed\u0159en\u00ed hry a jej\u00ed popularit\u011b. \u0158ada inovativn\u00edch mo\u017enost\u00ed a zaj\u00edmav\u00fdch funkc\u00ed by mohla obohatit <strong>plinko game<\/strong> a u\u010dinit ji je\u0161t\u011b atraktivn\u011bj\u0161\u00ed pro v\u0161echny hr\u00e1\u010de. Je to z\u00e1bavn\u00e1 hra, kter\u00e1 m\u00e1 obrovsk\u00fd potenci\u00e1l.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Z\u00e1bavn\u00e1 fyzika a plinko game nab\u00edz\u00ed jednoduchou, ale n\u00e1vykovou cestu k virtu\u00e1ln\u00edm odm\u011bn\u00e1m a nap\u00ednav\u00e9 z\u00e1bav\u011b Principy Fyziky v Plinko Game Vliv Materi\u00e1lu a T\u0159en\u00ed Strategie a Taktiky pro Zlep\u0161en\u00ed V\u00fdsledk\u016f Vyu\u017eit\u00ed Pravd\u011bpodobnosti a Statistiky V\u00fdvoj Plinko Games: Od Fyzick\u00fdch a\u017e po Digit\u00e1ln\u00ed Verze Dopad Technologie na Design Hry Plinko Game a Virtu\u00e1ln\u00ed Odm\u011bny: Nov\u00fd [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":""},"categories":[87],"tags":[],"yst_prominent_words":[],"_links":{"self":[{"href":"https:\/\/www.dmprod.org\/index.php?rest_route=\/wp\/v2\/posts\/2530"}],"collection":[{"href":"https:\/\/www.dmprod.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dmprod.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dmprod.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dmprod.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2530"}],"version-history":[{"count":1,"href":"https:\/\/www.dmprod.org\/index.php?rest_route=\/wp\/v2\/posts\/2530\/revisions"}],"predecessor-version":[{"id":2531,"href":"https:\/\/www.dmprod.org\/index.php?rest_route=\/wp\/v2\/posts\/2530\/revisions\/2531"}],"wp:attachment":[{"href":"https:\/\/www.dmprod.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2530"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dmprod.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2530"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dmprod.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2530"},{"taxonomy":"yst_prominent_words","embeddable":true,"href":"https:\/\/www.dmprod.org\/index.php?rest_route=%2Fwp%2Fv2%2Fyst_prominent_words&post=2530"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}